Product Design
Senior UX and product design — research, systems, and craft across pre-market platforms, consumer products, and personal explorations.
Client Work, Without the Specifics
The work I'm most proud of is concealed by NDAs. I've researched, designed, and facilitated testing on pre-market and existing products across a variety of industries — from highly trained users in life-threatening situations, to early adopters of smart home technology, to operations tools for global pharmaceutical companies.
Rebuilding a Pharma Data Pipeline →
A one-person pipeline became a self-service system with automatic change detection, plus the table builder that finally satisfied governance.
One System, Eight Products: Scaling an IoT Ecosystem →
One token architecture, scaled three ways, plus a full brand system built from a single logo, still what new products get built onto three years later.
The Characters That Outgrew the App →
A scrappy fix (two illustrated characters) landed in TV ads, sales collateral, and the company's first chatbot, still running five years later.
Designing SEP’s Own Front Door →
SEP upgraded its site to match the caliber of its client work, built on a persona-themed token system the team still runs today.
What I Explore for Fun
I'm driven by curiosity. To better understand design system architecture and common interaction patterns, I recreated core flows from popular apps and published them to the Figma Community for others to learn from too.
Gmail: Composing Emails
A recreation of Gmail's email composer and reading pane, rebuilt in Figma to study the underlying interaction patterns.
Gmail: Inbox
A recreation of Gmail's inbox, rebuilt in Figma to study the interaction patterns.
Zoom UI: macOS
A recreation of Zoom's macOS meeting UI, rebuilt to study window chrome and control patterns.
Documenting Your Files
A Figma Community flow exploring a "spec card" pattern for documenting file details for developer handoff.